Avalonia Gpu ์‚ฌ์šฉ๋ฌธ์ œ

์•ˆ๋…•ํ•˜์„ธ์š”. ๋ผ์ฆˆ๋ฒ ๋ฆฌํŒŒ์ด5์—์„œ ๊ตฌ๋™๋  ํ”„๋กœ๊ทธ๋žจ์„ ์•„๋ฐœ๋กœ๋‹ˆ์•„๋ฅผ ์ด์šฉํ•˜์—ฌ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ํ”„๋กœ๊ทธ๋žจ์€ Test์‹œ ํฐ ๋ฌธ์ œ ์—†์ด ๊ตฌ๋™์ด ๋˜์—ˆ์ง€๋งŒ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ผ์–ด๋‚ ๋•Œ๋งˆ๋‹ค Gpu๊ฐ€ 80%๊นŒ์ง€ ์น˜์†Ÿ๋Š”๋ฐ ์ด๊ฒƒ์ €๊ฒƒ ์ฐพ์•„๋ณด๋‹ˆ ๊ทธ๋ž˜ํ”ฝ ๊ฐ€์†์ด ๊ธฐ๋ณธ์˜ต์…˜์ด๋ผ ๊ทธ๋ ‡๋‹คํ•ด์„œ ์ˆ˜์ •์„ ํ–ˆ์Šต๋‹ˆ๋‹ค.
์ธํ„ฐ๋„ท์—์„œ ๋‚˜์˜จ ๋ฐฉ๋ฒ•๋“ค๊ณผ gpt์˜ ๋„์›€์„ ๋ฐ›์•„ ์ˆ˜์ •์„ ํ•ด 70%๊นŒ์ง€๋Š” ๋–จ์ณค์ง€๋งŒ Gpu ์‚ฌ์šฉ๋ฅ ์„ 30% ์ด๋‚ด๋กœ ์ค„์ผ ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์ด ๋” ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”??

  public static void Main(string[] args)
  {

      Environment.SetEnvironmentVariable("SKIA_DISABLE_GPU", "1");
      BuildAvaloniaApp()
          .StartWithClassicDesktopLifetime(args);
  }

  // Avalonia configuration, don't remove; also used by visual designer.
  public static AppBuilder BuildAvaloniaApp()
      => AppBuilder.Configure<App>()
          .UsePlatformDetect()
         // .WithInterFont()
           .With(new SkiaOptions 
           {
               // GPU ์‚ฌ์šฉํ•˜์ง€ ์•Š๋„๋ก ์ตœ๋Œ€ํ•œ ์œ ๋„
               MaxGpuResourceSizeBytes = 0
               
               
           })
      /*
          .With(new AvaloniaNativePlatformOptions
          {
              RenderingMode = new List<AvaloniaNativeRenderingMode>
              {
                  AvaloniaNativeRenderingMode.Software
              }
          })
      */
          .LogToTrace()
          .UseSkia()
          
          .UseReactiveUI();
1๊ฐœ์˜ ์ข‹์•„์š”

GPU ์‚ฌ์šฉ๋ฅ ์„ ์ œํ•œํ•˜๋Š” ํŠน๋ณ„ํ•œ ์ด์œ ๊ฐ€ ์žˆ์œผ์‹ ๊ฐ€์š”?

Environment.SetEnvironmentVariable("SKIA_DISABLE_GPU", "1");
...
MaxGpuResourceSizeBytes = 0

์œ„์™€ ๊ฐ™์€ ๋ฐฉ์‹์œผ๋กœ GPU๊ฐ€ ํ•˜๋Š” ์ผ์„ CPU๊ฐ€ ํ•˜๋ฉด ๋ถ€ํ•˜๊ฐ€ ํ›จ์”ฌ ๋” ๊ฑธ๋ฆฝ๋‹ˆ๋‹ค.

์• ๋‹ˆ๋ฉ”์ด์…˜ ๋กœ์ง์„ ์ตœ์ ํ™” ํ•˜๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ๊ฐœ์„ ์ด ํ•„์š”ํ•ด ๋ณด์ž…๋‹ˆ๋‹ค.

์‹คํ–‰ ํ™˜๊ฒฝ์˜ ๋””์Šคํ”Œ๋ ˆ์ด ํ•ด์ƒ๋„์™€ ๊ตฌํ˜„ํ•˜์‹  ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ด€๋ จ๋œ ์ฝ”๋“œ๋„ ์ฒจ๋ถ€ํ•ด์ฃผ์‹œ๋ฉด ๋‹ต๋ณ€์— ๋„์›€์ด ๋  ๋“ฏํ•ฉ๋‹ˆ๋‹ค.

1๊ฐœ์˜ ์ข‹์•„์š”

์•ˆ๋…•ํ•˜์„ธ์š”.
ํ•ด์ƒ๋„๋Š” 1920 X 1080 ์ž…๋‹ˆ๋‹ค.

Gpu๋ฅผ ์ตœ๋Œ€ํ•œ ๋‚ฎ๊ฒŒ ๊ฐ€์ ธ๊ฐ€๋ ค๋Š” ์ด์œ ๊ฐ€ ํŒ€์žฅ๋‹˜๊ป˜์„œ ๋ผ์ฆˆ๋ฒ ๋ฆฌ์— AI์˜ ์ผ๋ถ€๊ธฐ๋Šฅ์„ ์˜ฌ๋ฆด์ง€๋„ ๋ชจ๋ฅด๋‹ˆ Gpu๋ฅผ ์ตœ๋Œ€ํ•œ ์ค„์—ฌ๋ณด๋ผ๊ณ  ํ•˜์‹œ๊ณ  ๋‹จ์ˆœ ์ œํ’ˆ์ด๋™ ๋Œ€์‰ฌ๋ณด๋“œ ํ”„๋กœ๊ทธ๋žจ์ธ๋ฐ Gpu๋ฅผ ๋†’๊ฒŒ ์“ฐ๋Š”๊ฒŒ ์ด์ƒํ•˜๋‹ค ํ•ฉ๋‹ˆ๋‹ค.
๊ฐ€๋งŒ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ ์š”๊ตฌ์‚ฌํ•ญ์„ ๋– ๋‚˜์„œ ๋‹จ์ˆœํ•œ ๊ฐ์ฒด ์ด๋™ ์• ๋‹ˆ๋ฉ”์ด์…˜์ธ๋ฐ Gpu๋ฅผ ์‚ฌ์šฉํ•˜๊ฒƒ๋„ ๊ฐœ์ธ์ ์œผ๋กœ ๊ถ๊ธˆํ•˜๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. (ํŒ€์žฅ๋‹˜๊ป˜์„œ๋Š” ์ด๋™์— ๋”ฐ๋ฅธ ํ™”๋ฉด์„ ๋‹ค์‹œ ๊ทธ๋ฆฌ๋Š” ๊ฒƒ ์•„๋‹ˆ๋ƒ๊ณ  ์˜์‹ฌํ•ฉ๋‹ˆ๋‹ค.)

๊ฐ์ฒด์— ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๊ฑธ์–ด ์บ”๋ฒ„์Šค์— ์ž์‹์œผ๋กœ ๋„ฃ์–ด Left ๊ฐ’์„ ๋Š˜๋ ค์„œ ์ด๋™์„ ๊ตฌํ˜„ ํ•˜๊ณ  ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ฐ ํฌ์ธํŠธ๋งˆ๋‹ค ์ด 3๊ฐœ๋กœ ๊ตฌ์„ฑ๋˜์žˆ์Šต๋‹ˆ๋‹ค.
(์บ”๋ฒ„์Šค์— ์ƒ์„ฑ๋œ ๊ฐ์ฒด๋ฅผ ์ž์‹์œผ๋กœ ์ถ”๊ฐ€๋Š” mainWindow ๋น„ํ•˜์ธ๋“œ์ฝ”๋“œ์— ๊ธฐ์ˆ ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.)
๊ฐ์ฒด๊ฐ€ ๋Š˜์–ด๋‚˜๋ฉด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์‹คํ–‰ ์ˆ˜๊ฐ€ ๋Š˜์–ด๋‚˜๋‹ˆ Gpu๊ฐ€ ์˜ฌ๋ผ๊ฐˆ๊ฑฐ๋ผ ์˜ˆ์ƒํ–ˆ์ง€๋งŒ ๊ฐ์ฒด๊ฐ€ 1๊ฐœ๋งŒ ์žˆ์–ด๋„ 80%๋ฅผ ์ฐ๋„ค์š” ใ…Žใ…Ž;;

์•„๋ž˜๋Š” ์ฃผํ™ฉ์ƒ‰ ์ œํ’ˆ ๊ฐ์ฒด์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ด€๋ จ ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค.

     ....์ค‘ ๋žต....

            animation1 = new Animation
            {
                Duration = TimeSpan.FromSeconds(3),
                IterationCount = new IterationCount(1),
                  FillMode = FillMode.Forward,
                Children =
                {
                    new KeyFrame
                    {
                        Cue = new Cue(0.0),
                        Setters = 
                        {
                            new Setter(Canvas.LeftProperty, Convert.ToDouble(0))
                        
                        }
                    },
                     new KeyFrame
                    {
                        Cue = new Cue(1),
                        Setters =
                        {
                            new Setter(Canvas.LeftProperty , Convert.ToDouble(240))

                        }
                    },                
                }
            };

            animation2 = new Animation
            {
                Duration = TimeSpan.FromSeconds(5),
                IterationCount = new IterationCount(1),
                //PlaybackDirection = PlaybackDirection.Normal,
                FillMode = FillMode.Forward,
                Children =
                {
                    new KeyFrame
                    {
                        Cue = new Cue(0.0),
                        Setters =
                        {
                            new Setter(Canvas.LeftProperty, Convert.ToDouble(240))
                        }
                    },
                     new KeyFrame
                    {
                        Cue = new Cue(1.0),
                        Setters =
                        {
                            new Setter(Canvas.LeftProperty , Convert.ToDouble(665))
                        }
                    }
                }
            };
            animation3 = new Animation
            {
                    Duration = TimeSpan.FromSeconds(1.8),
                    IterationCount = new IterationCount(1),
                    //PlaybackDirection = PlaybackDirection.Normal,
                    FillMode = FillMode.Forward,
                    Children =
                    {
                        new KeyFrame
                        {
                            Cue = new Cue(0.0),
                            Setters =
                            {
                                new Setter(Canvas.LeftProperty, Convert.ToDouble(665))
                            }
                        },
                         new KeyFrame
                        {
                            Cue = new Cue(1.0),
                            Setters =
                            {
                                new Setter(Canvas.LeftProperty , Convert.ToDouble(826))
                            }
                        },
                    }
             };

            eClipse.Stroke = new SolidColorBrush(Colors.Black);
            eClipse.StrokeThickness = 1;
            grid.Children.Add(eClipse);           

            eClipse.HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center;
      
           
            Style style = new Style(x => x.OfType<Grid>().Name("go2"));
            style.Animations.Add(animation1);
            style.Animations.Add(animation2);
            style.Animations.Add(animation3);

     ....์ค‘๋žต.....

  public async Task decision1()
  {

      await animation1.RunAsync(grid , cancellationTokenSource.Token);
       await decision2();
 
    }

  public async Task decision2() 
  {
     
       await Task.Delay(500);
       await animation2.RunAsync(grid, cancellationTokenSource.Token);
       await decisionFinal();  
  }

  public async Task decisionFinal() 
  {
      await Task.Delay(500);
      await animation3.RunAsync(grid);
       await Task.Delay(500);
      this.Dispose();
  
  }

 public void Dispose()
 {
     ((Canvas)grid.Parent).Children.Remove(grid);
     
 }
1๊ฐœ์˜ ์ข‹์•„์š”

Canvas.Left ์†์„ฑ์— Animation์„ ์ ์šฉํ•  ๊ฒฝ์šฐ Layout ์—…๋ฐ์ดํŠธ๊ฐ€ ๋ฐœ์ƒํ•  ๊ฒƒ์ด๊ณ , ๋ ˆ์ด์•„์›ƒ ์—…๋ฐ์ดํŠธ๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์—…๋ฐ์ดํŠธ์— ์˜ํ–ฅ๋ฐ›์€ Visual์„ ๋‹ค์‹œ ๊ทธ๋ฆฌ๋Š” ๋ Œ๋”๋ง ์—…๋ฐ์ดํŠธ๊ฐ€ ๋ฐœ์ƒํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ฆ‰ CPU + GPU ๋ถ€ํ•˜๊ฐ€ ๋ฐœ์ƒํ•˜๋Š” ์ƒํ™ฉ์ธ๋“ฏ ํ•œ๋ฐ์š”,

Canvas.Left ์†์„ฑ ๋Œ€์‹  ๊ฐ ๊ฐ์ฒด์˜ RenderTransform ์†์„ฑ์— TranslateTransform์„ ์ง€์ •ํ•˜์‹œ๊ณ  TranslateTransform.X ์†์„ฑ์„ ์—…๋ฐ์ดํŠธ ํ•ด๋ณด์‹œ๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค.

<Grid Name="go2" ...>
    <Grid.RenderTransform>
        <TranslateTransform/>
    </Grid.RenderTransform>
</Grid>

ํ…Œ์ŠคํŠธ ํ•ด๋ณด์ง€ ์•Š์•˜์ง€๋งŒ ์•„๋งˆ ์•„๋ž˜์ฒ˜๋Ÿผ ์ˆ˜์ •ํ•˜๋ฉด ๋ ๋“ฏํ•ฉ๋‹ˆ๋‹ค.

    ...
     new KeyFrame
     {
         Cue = new Cue(0.0),
         Setters =
         {
             new Setter(TranslateTransform.XProperty, Convert.ToDouble(665))
         }
     },

์ด๋ ‡๊ฒŒํ•˜๋ฉด Visual์„ ๋‹ค์‹œ ๊ทธ๋ฆฌ์ง€ ์•Š๊ณ  ์บ์‹ฑ๋œ Visual์— ๋Œ€ํ•ด ์ตœ์†Œํ•œ์˜ ๋ Œ๋”๋ง๋งŒ ์ ์šฉ๋˜์–ด GPU ์‚ฌ์šฉ๋Ÿ‰์ด ๋‚ฎ์•„์งˆ ๋“ฏ ํ•ฉ๋‹ˆ๋‹ค.

๊ธฐ์กด์˜ ๋ถ€ํ•˜๊ฐ€[๋ ˆ์ด์•„์›ƒ:CPU] 10 + [์š”์†Œ ๋ Œ๋”๋ง:GPU] 10 + [๋ ˆ์ด์•„์›ƒ ๋ Œ๋”๋ง:GPU] 1 ์ด์—ˆ๋‹ค๋ฉด RenderTransform์€ [๋ ˆ์ด์•„์›ƒ ๋ Œ๋”๋ง:GPU] 1๋งŒ ์ฒ˜๋ฆฌํ•˜๋Š” ๋ฐฉ์‹์ž…๋‹ˆ๋‹ค.

(GPU ๊ด€๋ จ ์†์„ฑ์„ Disable ํ•œ ๋ถ€๋ถ„์„ ๋ชจ๋‘ ํ•ด์ œํ•ด ๋ณด์„ธ์š”. ๊ทธ๋ž˜์•ผ ๋ถ€ํ•˜๊ฐ€ ๋” ์ ์Šต๋‹ˆ๋‹ค.)


โ€ป Windows์—์„œ ํ…Œ์ŠคํŠธ ๊ฒฐ๊ณผ RenderTransform ๋ฐฉ์‹์ด GPU๋ฅผ ๋” ๋งŽ์ด ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์„ ํ™•์ธํ–ˆ์Šต๋‹ˆ๋‹ค. WPF์™€๋Š” ๊ตฌํ˜„์ด ๋‹ค๋ฅธ๋“ฏ ํ•ฉ๋‹ˆ๋‹ค.:joy::joy:
ํ˜น์‹œ ๋ชจ๋ฅด๋‹ˆ ๋ผ์ฆˆ๋ฒ ๋ฆฌ์—์„œ๋„ ํ•œ๋ฒˆ ํ™•์ธ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค.

4๊ฐœ์˜ ์ข‹์•„์š”

๊ทธ๊ฒƒ์ด ๋ผ์ฆˆ๋ฒ ๋ฆฌํŒŒ์ด๋‹ˆ๊นŒ์š”
20๋งŒ์›์งœ๋ฆฌ PC์—์„œ ๋กœ์ŠคํŠธ์•„ํฌ ๋Œ๋ฆฌ๋Š” ๊ฒฉ

1๊ฐœ์˜ ์ข‹์•„์š”

์ €๋„ ๋‚ด์‹ฌ ๊ทธ๋ง์ด ๋„ˆ๋ฌดํ•˜๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค. ์•„๋ฌด๋ฆฌ ์„ฑ๋Šฅ์ด ์ข‹์•„์กŒ๋”๋ผ๋„ ์†Œํ˜• ๋‹จ์ผ๋ณด๋“œPC์˜ ํ•œ๊ณ„๋ผ๊ณ  ใ…‹ใ…‹ใ…‹ Gpu ์„ฑ๋Šฅ์„ ๋–จ์น ๊ฒŒ ์•„๋‹ˆ๋ผ ๊ตฌ๋™๋˜๋Š” ํ”„๋กœ๊ทธ๋žจ์„ ์ œํ•œํ•ด์•ผ ํ•œ๋‹ค๊ณ  ๋งํ•˜๊ณ  ์‹ถ๋„ค์š”. Ai๋ฅผ ๋Œ๋ฆฌ๊ณ  DB , ํ†ต์‹  , ๊ฐ์ข… ์„ผ์„œ๊นŒ์ง€ ใ…Žใ…Ž

2๊ฐœ์˜ ์ข‹์•„์š”

๋„ค ์†Œ์Šค์ˆ˜์ •ํ•ด์„œ Test ํ•ด๋ณด๊ณ  ๊ฒฐ๊ณผ ๊ณต์œ ํ•ด๋“œ๋ฆฌ๊ฒ ์Šต๋‹ˆ๋‹ค. ๋„ˆ๋ฌด ๊ฐ์‚ฌ๋“œ๋ฆฝ๋‹ˆ๋‹ค~!

1๊ฐœ์˜ ์ข‹์•„์š”

Raspberry Pi 5๋Š” 4K60 ํ”„๋ ˆ์ž„ ๋น„๋””์˜ค๋„ ๋Š๊น€ ์—†์ด ์žฌ์ƒํ•  ์ˆ˜ ์žˆ๋Š” ํ•˜๋“œ์›จ์–ด ์„ฑ๋Šฅ์„ ๊ฐ€์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
AI๊นŒ์ง€๋Š” ์•„๋‹ˆ๋”๋ผ๋„ โ€œDB , ํ†ต์‹  , ๊ฐ์ข… ์„ผ์„œโ€ ์ •๋„๋Š” ๋™์‹œ์— ๊ตฌ๋™ํ•˜๊ณ ๋„ ๋‚จ์•„๋Œ์ฃ ใ…Ž

1๊ฐœ์˜ ์ข‹์•„์š”

์•ˆ๋…•ํ•˜์„ธ์š”. transform์œผ๋กœ ์ด๋™์ฒ˜๋ฆฌ๋ฅผ ํ•ด๋ฐจ์ง€๋งŒ ์—ฌ์ „ํžˆ gpu ์‚ฌ์šฉ๋ฅ ์ด ๋†’์Šต๋‹ˆ๋‹ค ใ… ใ…  ์ข€๋” ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์„ ์ฐพ์•„๋ด์•ผ ๊ฒ ์Šต๋‹ˆ๋‹ค๋งŒ ๊ทธ๋ƒฅ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์—†์• ๊ณ  Task๋ฅผ ์จ์„œ ์†์„ฑ๊ฐ’์„ ๋ณ€๊ฒฝํ•ด๋ณผ๊นŒ ํ•ฉ๋‹ˆ๋‹ค.

1๊ฐœ์˜ ์ข‹์•„์š”

ํ˜น์‹œ raspberry pi ์—์„œ Avalonia ํ”„๋กœ์ ํŠธ๋ฅผ ์–ด๋–ป๊ฒŒ ๋นŒ๋“œํ•˜์…จ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์„๊นŒ์š”?

์ €๋„ ํ˜„์žฌ raspberry pi์—์„œ canvas ์— ๊ทธ๋ ค์ง€๋Š” ๊ฒƒ์„ ๊ธฐ๋Šฅ์œผ๋กœ ํ•˜๋Š” ํ”„๋กœ๊ทธ๋žจ์„ ์ž‘์„ฑํ•˜๊ณ  ์žˆ๋Š”๋ฐ,
์ €๋Š” ๋นŒ๋“œํ•ด๋„ SkiaSharp.so ๊ฐ€ gpu enable์˜ต์…˜์ด ํ™œ์„ฑํ™” ๋˜์ง€ ์•Š๋Š”์ง€ GPU์˜ ์‚ฌ์šฉ๋ฅ ์— ๋ณ€ํ™”๊ฐ€ ์—†๊ณ  CPU๋งŒ ์ ์œ ์œจ์ด ๋Š˜์–ด๋‚˜๋„ค์š”.
GPU๊ฐ€์†์ด ๊ธฐ๋ณธ์œผ๋กœ ์„ค์ • ๋˜์–ด ์žˆ๋‹ค๊ณ  ํ•˜์…จ๋Š”๋ฐ
ํ˜น์‹œ ์„ค์ •์ด๋‚˜ ๋นŒ๋“œ๋ฅผ ์–ด๋–ป๊ฒŒ ํ•˜์…จ๋Š”์ง€ ์—ฌ์ญ™๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.

1๊ฐœ์˜ ์ข‹์•„์š”

์•ˆ๋…•ํ•˜์„ธ์š”. ์ €๋„ ์—ฌ๊ธฐ์ €๊ธฐ ์•Œ์•„๋ณด๊ณ  ์˜ต์…˜์„ ์ ์šฉํ•ด๋ดค์ง€๋งŒ ๋šœ๋ ทํ•œ ํ•ด๊ฒฐ์ฑ…์„ ์ฐพ์€๊ฑด ์•„๋‹™๋‹ˆ๋‹ค. ์ด๋ฏธ ๊ฒ€์ƒ‰์„ ํ†ตํ•ด์„œ ์•„์‹ค์ง€ ๋ชจ๋ฅด๊ฒ ์ง€๋งŒ ๋ผ์ฆˆ๋ฒ ๋ฆฌํŒŒ์ด ์ž์ฒด์˜ ๋””์Šคํ”Œ๋ ˆ์ด ์˜ต์…˜์ด ์›์ธ์ด์ง€ ์‹ถ์Šต๋‹ˆ๋‹ค. ์ด ๋•Œ๋ฌธ์— ์•„๋ฐœ๋กœ๋‹ˆ์•„ ๋นŒ๋“œ์˜ต์…˜์„ ์ œ์•„๋ฌด๋ฆฌ ์ˆ˜์ •์„ ํ•ด๋„ Gpu ์‚ฌ์šฉ๋ฅ ์ด ๋–จ์–ด์ง€์ง€ ์•Š๋Š”๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ๊ฒฐ๊ตญ ์•„๋ฐœ๋กœ๋‹ˆ์•„ ๊ตฌ๋™์‹œ ๋ผ์ฆˆ๋ฒ ๋ฆฌํŒŒ์ด ์ž์ฒด์˜ Xwayland๋ฅผ ์ด์šฉํ•˜์ง€ ์•Š๋„๋ก ํ•ด์•ผํ•˜๋Š”๋ฐ gpt์— ๋‚˜์˜จ ๋ฐฉ์‹๋Œ€๋กœ ํ•ด๋„ ์•ˆ๋˜์–ด ๋””์Šคํ”Œ๋ ˆ์ด ์„œ๋ฒ„ ๊ตฌ๋™ ๋ฐฉ์‹์„ x11๋กœ ๋ฐ”๊ฟจ์Šต๋‹ˆ๋‹ค.
x11๋กœ ๋ฐ”๊ฟ”์„œ ์‹คํ–‰์‹œ ์ž‘์—…๊ด€๋ฆฌ์ž์—์„œ ๋ณด๋ฉด gpu๊ฐ€ ์˜คํžˆ๋ ค ์ฆ๊ฐ€ํ•˜๋Š”๋ฐ ๋ฒ„๊ทธ์ธ์ง€ ์–ด์ฉ์ง€ Gpu usage๋‚˜์˜จ ์‚ฌ์šฉ๋Ÿ‰๊ณผ ์„ธ๋ถ€ํ•ญ๋ชฉ์˜ ์‚ฌ์šฉ๋Ÿ‰ ํ•ฉ๊ณ„๊ฐ€ ๋‹ฌ๋ผ์„œ ๋” ์ด์ƒ ์•Œ์•„๋ณด์ง€ ์•Š๊ณ  ๊ทธ๋Œ€๋กœ ๋‘์—ˆ์Šต๋‹ˆ๋‹ค ใ…Ž

1๊ฐœ์˜ ์ข‹์•„์š”

๋‹ต๋ณ€ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.

์ฐพ์•„๋ณด๋‹ˆ Avalonia UI ๊ฐ€ GPU acceleration ์„ ๊ธฐ๋ณธ์ ์œผ๋กœ OpenGL ์„ ์‚ฌ์šฉํ•˜๊ธฐ ๋•Œ๋ฌธ์—, ๋”ฐ๋กœ ์„ค์ •์„ ์•ˆ ํ•ด๋„ raspberry pi cm5 ์—์„œ๋Š” ๋ฐ”๋กœ GPU ๋ฅผ ์‚ฌ์šฉํ•˜๋„๋ก ๋˜์–ด์žˆ๋„ค์š”.

์ž‘์—…๊ด€๋ฆฌ์ž์—์„œ ๋ดค์„ ๋•Œ์—๋Š” ํ”„๋กœ๊ทธ๋žจ ์ž์ฒด์˜ GPU ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ Wayland ์—๋„ ์ ์œ ์œจ์ด ์˜ํ–ฅ์„ ์ฃผ๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์•„ display manager ๋˜ํ•œ ์—ฐ๊ด€์ด ์žˆ์–ด๋ณด์ด๋„ค์š”.

1๊ฐœ์˜ ์ข‹์•„์š”

๋„ค ๋ฆฌ๋ˆ…์Šค ์„ค์ •๋„ ๊ฑด๋“ค์–ด์•ผ ํ•˜๊ณ  ์—ฐ๊ด€๋œ ์ •๋ณด๋‚˜ ์ œ์‹œํ•ด์ค€ ํ•ด๊ฒฐ์ฑ…๋“ค์€ ์ œ๋Œ€๋กœ ๋™์ž‘์„ ์•ˆํ•˜๊ฑฐ๋‚˜ ์›ํ•˜๋Š” ๊ฒฐ๊ณผ๋Š” ์•ˆ๋‚˜์˜ค๊ณ  ใ…Žใ…Ž ์—ฌํŠผ ํ•ต์‹ฌ์€ Xwayland๊ฐ€ ์•„๋‹Œ wayland๋ฅผ ๋„ค์ดํ‹ฐ๋ธŒ?๋กœ ์ด์šฉํ•˜๋ฉด ๋œ๋‹ค๋ผ๋Š”๊ฒƒ ๊นŒ์ง€ ์ดํ•ด๋ฅผ ํ–ˆ๋Š”๋ฐโ€ฆ ๋ฐฉ๋ฒ•์„ ์ฐพ์œผ์‹œ๋ฉด ๊ณต์œ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค ^^

1๊ฐœ์˜ ์ข‹์•„์š”