C# / Blazor Wolfenstein - ์‹œ๋ฆฌ์ฆˆ

James Randall๋‹˜์ด ๋ณธ์ธ์ด F#์œผ๋กœ ๋งŒ๋“  Wolfenstein 3D๋ฅผ ์ตœ์‹  C#์œผ๋กœ ๋ณ€ํ™˜ํ•˜๊ณ  Blazor๋ฅผ ์ด์šฉํ•ด์„œ ๋ธŒ๋ผ์šฐ์ €์—์„œ ์‹คํ–‰ํ•˜๋„๋ก ํ•˜๋Š” ํฌ์ŠคํŠธ๋ฅผ ๊ฒŒ์‹œํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.


https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_1/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_2/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_3_records_and_collections/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_4_loading_assets/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_5_decoding_maps_and_performance/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_6_the_basic_raycaster/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_7_sold_walls_doors_and_csharp_observations/

https://www.jamesdrandall.com/posts/csharp_blazor_wolfenstein_part_8_rendering_objects/

4๊ฐœ์˜ ์ข‹์•„์š”

์ƒ๊ฐ๋ณด๋‹ค ์ ์€ ์ฝ”๋“œ๋กœ ๊ฐœ๋ฐœ์ด ๋  ์ˆ˜ ์žˆ๋„ค์š”. ์ข‹์€ ๊ธ€ ๊ณต์œ  ๊ฐ์‚ฌ๋“œ๋ฆฝ๋‹ˆ๋‹ค.

1๊ฐœ์˜ ์ข‹์•„์š”