Lock statement patterns

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Lock ν΄λž˜μŠ€λŠ” μ•Œκ³  μžˆμ—ˆλŠ”λ° μ„±λŠ₯ 차이가 이정도인쀄 λͺ°λžλ„€μš”.
μ•žμœΌλ‘œλŠ” Lock 클래슀λ₯Ό μ‚¬μš©ν•˜λŠ” κ±Έλ‘œβ€¦

PS : ν˜Ήμ‹œ Lock 클래슀λ₯Ό μ‚¬μš©ν•˜λŠ”λ° 주의 사항이 μžˆμ„κΉŒμš”? 무쑰건 Lock Object λŒ€μ‹  써도 문제 μ—†μ„κΉŒμš”?

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.NET 9에 λ‚˜μ˜¬ μ˜ˆμ •μΈ μƒˆλ‘œμš΄ 클래슀 κ°™μŠ΅λ‹ˆλ‹€.

아직은 μ—†λŠ” 게 λ§žμ•„μ„œ κ·Έλƒ₯ object μ“°μ‹œλ©΄ 될거 κ°™λ„€μš”.

정보도 많이 μ—†λ„€μš”.

core/release-notes/9.0/preview/preview1/api-diff/Microsoft.NETCore.App/9.0-preview1_System.Threading.md at main Β· dotnet/core (github.com)

일단 μ΄λ ‡κ²Œ 생긴거 κ°™μŠ΅λ‹ˆλ‹€.

 namespace System.Threading {
+    [System.Runtime.Versioning.RequiresPreviewFeaturesAttribute]
+    public sealed class Lock {
+        public Lock();
+        public bool IsHeldByCurrentThread { get; }
+        public void Enter();
+        public Lock.Scope EnterScope();
+        public void Exit();
+        public bool TryEnter();
+        public bool TryEnter(int millisecondsTimeout);
+        public bool TryEnter(TimeSpan timeout);
+        public ref struct Scope {
+            public void Dispose();
+        }
+    }
 }
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이걸 μ°Ύμ•„λ³΄λ©΄μ„œ μ•„λž˜ 링크도 λ°œκ²¬ν–ˆλŠ”λ°, MSκ°€ μ •λ§λ‘œ Windows Forms에 λŒ€ν•΄ MVVM νŒ¨ν„΄μ„ μ™„μ„± μ‹œν‚€λ €λŠ” λͺ©μ μ΄ λ³΄μ΄λŠ” κ±° κ°™μŠ΅λ‹ˆλ‹€.

Behavior 클래슀 (System.Windows.Forms.Design.Behavior) | Microsoft Learn

μ΄λ¦„λ§Œ 같은건가 μƒκ°ν–ˆλŠ”λ° 예제λ₯Ό λ³΄λ‹ˆ WPF의 κ·Έ Behaviorλ„€μš”

image

μ•„ μƒˆλ‘œμš΄ κΈ°λŠ₯이 μ•„λ‹ˆκ΅°μš”β€¦μ›λž˜ μžˆλ˜κ±°λ„€β€¦;;

κ΄€λ ¨ λ‚΄μš©

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아이디어 μžμ²΄λŠ” 과거에 이미 μ œμ‹œλ˜μ—ˆλ˜κ±°λΌκ³  λ§μ”€ν•˜μ‹œλŠ”κ±΄κ°€μš”??

μ†ŒμŠ€ λΈŒλΌμš°μ € λ³΄λ‹ˆκΉŒ μ§€κΈˆλ„ μžˆκΈ΄ν•˜κ΅°μš”

Lock.cs (dot.net)

20년에 졜초 μ œμ•ˆλ˜μ—ˆκ³ , 23λ…„ 5월에 μŠΉμΈλ˜μ–΄ .NET 9에 ν¬ν•¨λœ κΈ°λŠ₯이라 보면 될 것 κ°™μŠ΅λ‹ˆλ‹€.

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μ•„ μ†ŒμŠ€ λΈŒλΌμš°μ €μ— λ³΄μ΄λŠ”κ±΄ ν˜„μž¬ .NET9-preview1 μƒνƒœκΉŒμ§€ λ³΄μ—¬μ£ΌλŠ” κ±΄κ°€λ³΄κ΅°μš”β€¦

κ°μ‚¬ν•©λ‹ˆλ‹€~